Update 2: It* worked! I converted my ASCII FBX to Binary, and I imported successfully into Blender 2.80. Update: I found this page with links to Autodesk tools, including the FBX 2013.3 Converter for Windows 64-bit mentioned earlier in this thread: Then importing into blender 2.8 as a blend file. A workaround is to import them to blender 2.79 and save as a Blend file. I'm still looking around the Autodesk site for a free tool, but it may require some trial software. DAE all seem to import a name, but no geometry. Supposedly there's a free tool for converting this using the Autodesk. When they choose ASCII, we need to covert it ourselves. Adobe Mixamo: With the Mixamo web service, you can easily upload a model to apply rigging and animation or choose an animated character, and then export it as an FBX file. The current universal converter is Autodesk Review. We need Binary format, and whoever makes the model needs to choose ASCII to give customers all the data, or they choose binary to make it importable to Blender. Autodesk FBX Converter: Discontinued by Autodesk, this tool supports Windows 7, Windows Vista, and Windows XP. Autodesk MotionBuilder: To export FBX, use the FBX converter or Python FBX converter. Here is a list of programs you can use to export FBX files (in alphabetical order): Autodesk 3DS Max. It says that ASCII format is human readable, contains all the model's info, but it's not Blender-readable. You can use the FBX SDK to convert OBJ, 3DS, DXF, and DAE files to FBX.
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